add_executable(custom-mesh-update-data-qml WIN32 MACOSX_BUNDLE
    main.cpp
)
target_link_libraries(custom-mesh-update-data-qml PRIVATE
    Qt${QT_VERSION_MAJOR}::3DCore
    Qt${QT_VERSION_MAJOR}::3DInput
    Qt${QT_VERSION_MAJOR}::3DQuick
    Qt${QT_VERSION_MAJOR}::3DQuickExtras
    Qt${QT_VERSION_MAJOR}::3DRender
    Qt${QT_VERSION_MAJOR}::Core
    Qt${QT_VERSION_MAJOR}::Gui
    Qt${QT_VERSION_MAJOR}::Quick
)


# Resources:
set(custom-mesh-update-data-qml_resource_files
    "main.qml"
)

qt_add_resources(custom-mesh-update-data-qml "custom-mesh-update-data-qml"
    PREFIX
        "/"
    FILES
        ${custom-mesh-update-data-qml_resource_files}
)

install(TARGETS custom-mesh-update-data-qml
    BUNDLE DESTINATION .
    RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

# Consider using qt_generate_deploy_app_script() for app deployment if
# the project can use Qt 6.3. In that case rerun qmake2cmake with
# --min-qt-version=6.3.
